Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • noun The fictional universe associated with a game.

Etymologies

from Wiktionary, Creative Commons Attribution/Share-Alike License

game +‎ world

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Examples

  • Some people mean something rather like what makes Lord of the Rings appealing for many, the sense that a gameworld is a "total" environment that can be explored comprehensively and has a sense of stable, consistent fictional reality to it.

    Whack-a-Professor 2006

  • The game's battle system is built around this ability, and the main theme running through the gameworld is the contrast between micro and macro.

    Eurogamer 2009

  • What is new to the discourse, however, is the idea that, in the Songs, Blake actually constructed virtual spaces, as well as a text-vehicle to navigate those spaces, which together constitute a "gameworld" where the reader can perform and play the dialectic game of contraries.

    Blake's Contraries Game 2005

  • That's the kind of gameworld I really want to play in.

    A Shot Across the Bow 2005

  • That's the kind of gameworld I really want to play in.

    A Shot Across the Bow 2005

  • At first I was somewhat dismissive of this notion of feedback dissonance – of how what you are shown visually does not always correspond to what you can physically do in a gameworld – but I think it may also be one of the reasons.

    Exposing Lara's... Equanimity? SVGL 2009

  • One interesting aspect is the Holonet, a vast database of gameworld history, classes, planets and factions that will be accessible from within the game.

    The Sci-Fi Cast · 2009

  • The passing of time -- the turning of the years forward in our own lives and backward in the life of the gameworld -- gives Crisis Core added meaning for fans; in revisiting that world, we're revisiting ourselves.

    Archive 2008-04-01 SVGL 2008

  • We watch FFVII's gameworld fall victim to this, and at the same time, we watch our heroes suffer it, too.

    Archive 2008-04-01 SVGL 2008

  • It's an injustice and a violation that it was easy to be sympathetic to as young people discovering that game -- and the evolution of the gameworld provided a cautionary tale about adopting any value system too absolutely, whether oppressor or revolutionary.

    Archive 2008-04-01 SVGL 2008

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