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Examples

  • The phrase 'Ludonarrative Dissonance' has been a contentious once ever since it was introduced by Clint Hocking, saying, "When we use the term ludonarrative dissonance to describe gameplay that does not support that plot and theme of the narrative, we are saying that gameplay is fundamentally other than storytelling.

    Gamasutra Feature Articles 2010

  • The phrase 'Ludonarrative Dissonance' has been a contentious once ever since it was introduced by Clint Hocking, saying, "When we use the term ludonarrative dissonance to describe gameplay that does not support that plot and theme of the narrative, we are saying that gameplay is fundamentally other than storytelling.

    Gamasutra Feature Articles 2010

  • Someone will probably describe this challenge as one of "ludonarrative dissonance."

    Speaking Of Maturity SVGL 2009

  • When we're playing, we can't remove ourselves from the current situation and examine things like game mechanics and even, yes, ludonarrative dissonance.

    Things I don't want to do Ben Abraham 2008

  • "I'm not trying to get everyone to use the same definitions for those terms everywhere -- only to ensure I'm being clear what I mean when I use them for my own subversive ludonarrative purposes."

    Things I don't want to do Ben Abraham 2008

  • They don't know what "ludonarrative dissonance" means, and they wouldn't notice it.

    Archive 2008-11-01 SVGL 2008

  • They don't know what "ludonarrative dissonance" means, and they wouldn't notice it.

    Mon Petit Pont Faible, Obscurci Dans Le Brouillard SVGL 2008

  • I've been contemplating responding to the ludonarrative dissonance talk floating around.

    Things I don't want to do Ben Abraham 2008

  • To exacerbate the situation, games criticism is even beginning to develop its own vocabulary, with loaded words such as "immersion", "innovation" and "ludonarrative dissonance" being thrown around.

    We Built Another World SVGL 2008

  • It should go hand in hand with talking about statistics, mechanics, dynamics, abstractions and, yes, ludonarrative dissonance.

    Things I don't want to do Ben Abraham 2008

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