Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • adjective Of or pertaining to ludology.

Etymologies

from Wiktionary, Creative Commons Attribution/Share-Alike License

ludology +‎ -ical

Support

Help support Wordnik (and make this page ad-free) by adopting the word ludological.

Examples

  • I think there are some additional twists to this: Many "ludological" texts come from a narrative1 tradition of close readings, examining text structure etc... in order to point out how the player experience is special in a game.

    Ye Olde Disciplinary Punch-and-Judy Show 2004

  • I've always loved the games, because they perform a neat form of ludological jujitsu.

    Is Virtual Destruction an Art Form? 2008

  • I've always loved the games, because they perform a neat form of ludological jujitsu.

    Is Virtual Destruction an Art Form? 2008

  • Maybe it's because text-chat is inherently abstract; it's something that happens in our heads, in a sort of ludological backchannel of our minds.

    Voice Chat Can Really Kill the Mood on WoW 2007

  • Maybe it's because text-chat is inherently abstract; it's something that happens in our heads, in a sort of ludological backchannel of our minds.

    Voice Chat Can Really Kill the Mood on WoW 2007

  • What it ultimately does, if the poster goes so far, is dismiss the validity of the idea that these environments are non-trivial, which challenges the ludological premise at its very foundation.

    World of Warcraft is the New Golf. 2006

  • This is a place where conventional structural forms of ludological thinking go badly wrong, I think, where a more narratological interest in content, meaning, communicative capacity is necessary.

    The Liabilities of Licenses 2005

  • It's just that those aren't the kinds of game-mechanical, ludological innovations that often get discussed in development conversations.

    The Liabilities of Licenses 2005

  • This is a place where conventional structural forms of ludological thinking go badly wrong, I think, where a more narratological interest in content, meaning, communicative capacity is necessary.

    November 2005 2005

  • Most virtual worlds discussion is still at the gaming/ludological end of the scale which makes sense because most VWs are designed and marketed as games :-.

    The Skinnable World 2005

Comments

Log in or sign up to get involved in the conversation. It's quick and easy.