Definitions
from Wiktionary, Creative Commons Attribution/Share-Alike License.
- verb Present participle of
necessitate .
Etymologies
Sorry, no etymologies found.
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Help support Wordnik (and make this page ad-free) by adopting the word necessitating.
Examples
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I've had moments of chagrin necessitating some quick thinking.
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The Soviet side transmitted its messages in Russian, and the Americans in English, necessitating skilled translators at both ends.
The Sum of all Fears Clancy, Tom, 1947- 1991
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The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
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The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
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The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
-
The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
-
The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
-
The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
-
The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
-
The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week."
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
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