Definitions
from Wiktionary, Creative Commons Attribution/Share-Alike License.
- verb   Present participle of necessitate .
Etymologies
Sorry, no etymologies found.
Support
 
				Help support Wordnik (and make this page ad-free) by adopting the word necessitating.
Examples
- 
								I've had moments of chagrin necessitating some quick thinking. 
- 
								The Soviet side transmitted its messages in Russian, and the Americans in English, necessitating skilled translators at both ends. The Sum of all Fears Clancy, Tom, 1947- 1991 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
- 
								The studio is also reportedly in "enforced crunch mode through to the end of the project," necessitating "14 - 16 hour work days, six or seven days a week." GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010 
Comments
Log in or sign up to get involved in the conversation. It's quick and easy.