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Help support Wordnik (and make this page ad-free) by adopting the word story-driven.

Examples

  • Bite-size chunk design will reign supreme for a while and then we will return to longer, story-driven masterpieces.

    Great Big Bites SVGL 2009

  • While having story-driven games with high end visuals today isn't bad per se, it creates a different experience.

    The Mysterious Appeal Of Ueda's Worlds SVGL 2009

  • I think my reasoning for that comes from two factors, one of which being that I play a lot of JRPGs which are heavily story-driven.

    The Girls Are Back SVGL 2009

  • Apart from Street Fighter 4, my 360 has been gathering dust (and GOD DAMN is xbla obnoxious these days! what am I doing paying $50/yr to be advertised to?) and I still haven't invested in a PS3 due to a lack of interest in long, story-driven single player games.

    Wii On The Brain SVGL 2009

  • That said, the Persona games suffer from some similar story-driven pitfalls of needing to save someone from being killed by a certain day, and then having the option to casually hang out with your pals until the day before.

    Not Now, Honey, I'm Exploring SVGL 2009

  • The real problem, I think, is that most non-casual, story-driven games are made by and for men, with explosions and blood and gruff burly men and so on.

    Women Audiences, Women Characters SVGL 2009

  • In this fast-moving, story-driven enterprise, there are no flashbacks, no somber reflections on the characters' inner lives.

    Bunnies and Lovelorn Males Dorothy Rabinowitz 2011

  • Let the Right One In is a return to a more story-driven vampire movie – minimal special effects, no slow motion, no tight leather suits, techno music, no CGI (or none I could see), no excessive gore to tell the story.

    A breath of fresh air into a tired film genre– e.g., a vampire movie that doesn’t suck. « Third Point of Singularity 2009

  • Small Town Punk is easily as "readable" as any of the story-driven fare that dominates American publishing, and it surpasses most "literary fiction" pumped out by those same publishers in the quality of its prose, the intelligence of its approach, and the soundness of its aesthetic execution.

    Narrative Strategies 2009

  • And now, they've abandoned the linear story-driven game for the interactive spartan game, but it seems like they haven't quite figured out a way to make it work in a way that is similar to the emotional impact of the old days.

    Great Big Bites SVGL 2009

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