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  • @PLAY: 'One of the most frustrating things about it is that the interface has been changed just enough from roguelike standards to bring the learning curve back to old-hand roguelikers. It may first seem a positive thing that the game doesn't rely on a bunch of shifted, ctrl-ed, even alt-ed key combinations to access commands, but the solution arrived upon takes a bit of getting used to.'

    January 3, 2009